

It’s the first game of its ilk to hold my attention in a long time.Psyga315 Fandoms: Fate/stay night & Related Fandoms, Carnival Phantasm (Anime), Facade (Video Game) What happens during the dinner depends completely on you, the dinner guest. These friends are a couple that, after their wedding and honeymoon, seem to be going through a rough patch. Combined with the smart integration of its cinematic moments and its ability to make the player feel like part of key moments in the story, it puts a fresh facade on an otherwise staling formula. Facade (Faade) is an interactive, first-person experience, where you'll take on the role of a dinner guest at the house of two friends. What makes Mundaun’s conventions less, well, mundane, is how unfamiliar and unpredictable its lore and imagery can be. Which is not to say that the hay baler and the ancient war rifle featured in the game don’t have their place within the story, but rather, let a puzzle game be a puzzle game. The game’s most appealing feature, its basis in Swiss folklore, doesn’t really need driving or shooting a gun to tell its story, no matter how much we’ve come to expect those in games. It tells us what to expect from the mechanics of the game, but these features are functional, not transformative or illustrative. Its description beckons you to “survive hostile encounters, drive vehicles, fill your inventory and solve a variety of hand-crafted puzzles.” All of these are basic game conventions and not particularly noteworthy, and in some cases, even unnecessary. Some of its conventions are so beneath it. Weirdly, it’s the copy on the game’s official website that sums up my one issue with Mundaun. Style-wise, its black and white color scheme, often used in similar games to soften rough visual edges (think 2014’s Betrayer), combined with hand-sketched textures (reminiscent of Disturbed from back in 2016), evokes the folksiness of a children’s storybook but channels a grim sparsity that supports its themes well. The visuals, for example, often play on light and shadow in a way that relies on the player’s position in the room to progress the scene.

Its darker moments do not feel cinematically imposed on the player, but rather, that they are something that happens to-or with-them. Its pacing is also wonderfully supported by how well the game blends together its exploration and scripted moments, balancing the two so fluidly that its bizarre events come together in a way that feels almost dreamlike. The format, which relies on exploration and puzzle-solving, isn’t particularly innovative, but the story it facilitates is cryptic and compelling enough to give it momentum. Mundaun’s greatest strength is its source material, Swiss folklore. The church and the village priest hold some answers, but in order to find out what happened, he must trek through the mountains, and, in doing so, learn of a macabre pact made with a devilish figure who has now returned for revenge. Upon reaching the village, he finds the land abandoned, with a strange young girl and her two goats watching from a nearby cliff. It was the winner of the Grand Jury Prize at the 2006 Slamdance Independent Games Festival and has been exhibited at several international art shows. A young man returns to his family’s farm after his grandfather dies in a suspicious barn fire. Façade (video game) 2005 video game 2005 video game Façade is an artificial-intelligence -based interactive story created by Michael Mateas and Andrew Stern. It was the first time I held the head of a goat as it bleated in my hands. It was the first time I ran over a haystack monster. It was the first time I’ve driven a hay baler. Often the same tired villains, themes, and jump scares turn a would-be thriller into a predictable, repetitive experience.Īnd then there’s Mundaun, a title that gave me many in-game firsts.

But while the genre has progressed on a technical level since its earliest days-most of its descendants have abandoned the point-and-click aspect in favor of fully realized 3D spaces-story-wise, they haven’t evolved much at all. I love those old atmospheric haunted house experiences where the player solves puzzles while reading notes and journals to piece together a story. This is an adventure game with a weird twist.

Lovers of films such as AI will be thrilled to discover that for the first time ever Artificial Intelligence plays a starring role. I’ve always been a fan of point-and-click horror games. Facade offers something truly different in terms of concept, game play and genre.
